Samuil Georgiev

Originally from Bulgaria and now based in St Ives, Cambridgeshire, UK.

I'm soon graduating from the University of Leeds with an MEng and BSc in Computer Science, focusing on high-performance graphics and games engineering. For my dissertation, I developed a machine learning pipeline for CRISM hyperspectral data to map the surface composition of Mars.

I currently build custom graphics tools in C++, including a modular recursive ray tracer and an automated directed-edge mesh repair system.

I consider myself a graphics programmer at heart and enjoy building highly performant, complex software.

You can find me on GitHub, LinkedIn, or reach me via email.

Projects