Samuil Georgiev

I was born in Dobrich, Bulgaria, and now live in Leeds, UK.

I'm graduating from the University of Leeds with an MEng and BSc in Computer Science, focusing on high-performance graphics and games engineering. For my dissertation, I developed a machine learning pipeline for CRISM hyperspectral data to map the surface composition of Mars.

I currently build custom graphics tools in C++, including a modular recursive ray tracer and an automated directed-edge mesh repair system.

I consider myself a graphics programmer at heart and enjoy building highly performant, complex software.

You can find me on GitHub, LinkedIn, or reach me via email.

Projects